Archive for D&D

Dungeons and Dragons 21 part 2

Posted in about the blog, Culture, Friends, Me, Uncategorized with tags , , , , , , , , , on 15/02/2012 by arabrhizome

Once the bloodstone left and our dwarf came out with the phoenix we had to make a quick decision. The bloodstone was going to figure out that we got the phoenix back and so would be coming back, probably with some backup. The dwarf tried to break the bonds on our mage, as he had now gained the power to manipulate stone. But those had some magic woven into them and he is still learning this craft, he therefore could not break those bonds. Our mage decided to let the “vampire” bite her and free her. We left them in the room alone and she came out free of her bonds but she did not tell us what happened.

Our DM gave her a blue marble. We don’t really know what this means but it’s going to be revealed at some point. Hopefully it’s not going to be too bad. We then made our way out of the mountain through a skill check, our dwarf’s new ability made it much easier to achieve. Once we got out, we decided to move away from the mountain and try to free the phoenix from her bonds. Through a group effort we managed to figure it out and ended up freeing her. Once she was freed her eyes went slightly red but then went back to normal. We then started having a conversation with her. Trying to understand her culture and her experiences.

She slowly started feeling more and more comfortable. Being a dark unicorn, the ancestors of the drow, she started displaying her very matriarchal attitude. In their culture, men are seen as the servants of woman. So it was up to our Avenger and mage to talk to her. We learned much about her culture and about her. She clearly felt threatened by our mage, who’s also a phoenix. She explained that she was a high priestess. They don’t have gods but have a form of spirituality. They are summoners of creatures from other planes. We were afraid that they might in fact be in contact with the Kaltesh or the Vrinue, but it became clear that they weren’t.

As the conversation progressed, we realised that she wasn’t a very pleasant person. She seemed to be interested in taking the witch king’s offer. She thought that she would dominate him and thus be the queen of the world. She’s clearly very full of herself and thinks that she can in fact control him, which we all doubt. We asked her if she wanted to go to her people, but she seemed uninterested in that. We tried to convince her to come meet the Shi with us. She agreed a bit too easily. After some conversation amongst ourselves we realised that she might in fact want to spy on the Shi and feed the information to the Witch King. We decided to keep an eye on her and tell Auron as soon as we see him so that we might feed her some false information. That’s where we left it. So as always, stay safe everyone. Live long and prosper.

Dungeons and Dragons 20

Posted in about the blog, Culture, Friends, Me, Uncategorized with tags , , , , , , , , , on 07/02/2012 by arabrhizome

So as you remember after last week’s extended encounter, we lost one of the phoenixes to the rat ogres. We all decided that we were going to pursue them. Before we left a bloodstone came and told us that they were closing the tunnels all over the city and that they were going to take our phoenix as a replacement. We told him that this was a decision to be made between us and their leader. He went to get the leader and that’s when we barreled down the tunnels that were made by the rat ogres trying to catch up with them and hopefully save the phoenix.

This was a skill challenge that we failed miserably. we ended up in a dead end and then all of a sudden a wall appeared around us trapping us. A bloodstone and a sort of stone golem came through the wall. The bloodstone asked us why we were running away. We explained that we weren’t but that we were running after the rat ogres in order to save the phoenix. He said that there was no need for that as they could use our phoenix. We retorted by saying that our phoenix is our friend and that we’re not simply going to give her up.

We tried to reason with him, explaining that we were wasting time and that we needed to be running after the rat ogres. He accused us of being agents of the witch king (I think that’s what the leader of the ogrim is called). We explained that we weren’t and that we faught really hard to protect the phoenix while they were all away. Eventually we convinced him that we needed to go after the phoenix. He agreed to guide us through the stone. He said that if we failed to save the phoenix before the rat ogres took her out of the mountain then they would take our phoenix instead.

Anyway we went there and ended up facing a bunch of rat ogres. We were able to defeat them, even though it was touch and go at some points. It was a long battle and having run after them without an extended rest we didn’t have all of our powers available for us to use. Eventually we liberated the phoenix. The bloodstone came and told us that they would take her now. This isn’t good because clearly they view her as an object, a weapon, and are clearly planning to use her as a first strike weapon. Next week we’re going to try to reason with them and get her out of their care and maybe into ours. Anyway, it was a fun night, I can’t wait for next week. Stay safe everyone. Live long and prosper.

Dungeons and Dragons Part 17

Posted in about the blog, Culture, Friends, Me, Uncategorized with tags , , , , , , , , , on 03/01/2012 by arabrhizome

So we left last week on the deck of Captain Dove’s ship getting ready to battle the Intelligentium. As the battle started, Phillemina pulled out a pocket watch and it felt like time slowed down, but then Captain Dove pulled out a pocket watch of his own and time went back to normal. We realised that the clocks had an effect on time. So I attacked Phillimena and tried to take her clock away from her. This meant that she couldn’t use it while Dove was able to use his. This gave us a great advantage, as we were going at double speed.

We threw away her watch. So the golem went into the water to get it. This meant that Phillimena tried to escape to the lower level of the ship. We then tried to get the golem control box from his controller. At this point Stillskin took it from him and kicked him in the water. We weren’t sure what Phillimena was up to, so I went down after her. It turned out that she was going to use one of Dove’s many pocket watches that he keeps in his quarters. I took that away from her again. She was clearly frustrated. On the higher deck stillskin was bloodied and the tide of the battle was clearly shifting to our advantage.

At this point, New versions of the Intelligentium people appeared. Those were their future selves. They were better prepared for the battle. The time advantage was gone. Then they shot Dove’s watch. I told him to come and get the watch I had. He came down took it and then disappeared. The battle was resolutely more difficult now. The bloodied younger Stillskin escaped. After a lot of battering, with them going much faster than us. I was able to bloody and intimidate the younger Phillimena, who escaped as well. This meant that we had two less people to worry about. However we were all getting battered.

On the top deck, our Paladin and rogue had managed to knock prone and bloody one of the younger Intelligentium figures. He was in a very bad place but so were all of us. We were still able to do some damage though, and the future Phillimena ordered them to use doctor Pain’s solution. This meant that some of them became super soldier types, one of them, the one controlling the golem transformed into an ogre type because future stillskin injected him with his own dose. Our rogue was fighting him for the control box at the time, this meant that we didn’t have to worry about the golem at least.

However we were clearly in a very bad way. At this point Captain Dove appeared with future versions of ourselves. This sent Phillimena into a rage. We were much higher level and so bloodied her very quickly and managed to kill the bloodied guy. He was the younger version and as he died his future self disappeared. This sent Phillimena into a proper rage she ordered them all to escape but as they disappeared she said that if they can’t have the ship then neither can we. With this they dropped a box that was counting down. We very quickly understood that the golem was about to blow.

Seeing that we had no other choice as he was powered by Flangite and that the ship was full of the stuff, we decided to escape. We also realised that because so many paradoxes had happened on that ship in that pocket of space time, it blowing up was not exactly a bad thing. It would at least deal with that (remember that the Kaltesh are attracted to paradoxes). We woke up in what looked like a scorched and deforested wood with Dove and without out future selves. Giant creatures approached us and pointed at our mage. They were speaking a language we did not know. However, being a bard and knowing a lot about languages, I discerned a single word: Phoenix. And that’s where we left it. No D&D next week as I’m in Algeria, but we’ll pick up the story the week after. Stay safe everyone. Live long and prosper.

Dungeons and Dragons Part 16

Posted in Culture, Friends, Me, Uncategorized with tags , , , , , , , , , on 27/12/2011 by arabrhizome

So we left last week after having arrived at the flying fortress of the intelligencium. We had dispatched the guards and so now had to locate the codices. We realised that we had one of two choices, either go up a tower which seemed to be a control room or go bellow deck. The guard had told us that the codices were probably located in the lower decks, so we made our way there. We were being stealthy, even though we had a Paladin in shining armour, I mean it literally shines radiating light. But we managed through a skill check, to make it to where we believed the codices were.

Looking into the chamber we found that the five leaders of the intelligencium were around a table with the codices there. We know the names of four of them, but the identity of the fifth has always been a mystery. They had some people around with them, well I say people one of them was a giant creature and three of them did not seem completely human. We decided that the best course of action was to go in and talk to them. After all the information we got that says they’re evil comes from an aspect of Adapa Nana and a day walker, so it might be useful to hear their side of the story.

We went in and the fifth member, who’s a lady with an eye patch, told us that they were expecting us and that we were 30 seconds late. We had a bit of a rough conversation, with neither of us wanting to give up too much information. Basically they were expecting us and offered to give us the codices in exchange for the time traveling ship on which our party traveled. Basically they wanted us to steal it for them. They explain that we were linked to it because we travelled on it and that in order to discover where it is hidden we needed to get in touch with our inner time. We did not agree to the bargain but did not disagree either.

Our plan was to find the ship talk to the captain and get him to take us back in time to when the intelligencium stole the codices from Baron Van Doomas and steal them from them then. Then we would get back to our time today and take the thirteenth codex from Adapa Nana. We were aware of new sciency guilds in water deep one of them was the guild of horologists. We thought they might explain to us what inner time was and how we could access it. So we called our Wyverns and made our way from the ship back to water deep. Once we arrived there we went to the guild hall of the horologists.

There we were asked to buy a clock, at prices that we could not afford, in order to be part of the guild, otherwise, no information was to be given to us. Through a blend of intimidation and diplomacy, we were allowed to meet with the head of the guild. He explained the nature of time, being that it is a non-being. It is felt while not real. It is only perceived because of the decay and change in the world. He explained that our bodies, through their processes and natural decay were clocks of some sort. He explained that by concentrating on those processes we could access our inner time. He explained that we also needed to anchor ourselves to a given external time, otherwise we could cause some danger.

He also explained that time travel was very dangerous because it creates paradoxes and that horrors who live beyond our physical reality latch on to paradoxes and try to get through to our world through them. He explained that one of the tasks of the horologists is to tend to such paradoxes, many of them created by the captain of the ship we travelled on (I forgot his name) who is a rogue time traveller. Our paladin noticed that on his desk was the photo of the fifth member of the intelligencium, he asked who that was, and was told that it was the daughter of the head of the order. Her name was Philimina. On our way out we bought some hourglasses, which were cheap and made our way to an inn.

In the inn we waited for midday, when the sun is at its highest and then using the hourglasses to anchor us we started trying to reach for our inner time. The process was slow, and my character might have invented jazz in the process, but eventually we managed it. At that point we felt wrenched and we then started falling. Eventually we fell on some wood. It was dark. We lit a torch and realised that we were on the ship bellow deck. We had gotten to the hideout. We found the captain sleeping in his quarters. As we started explaining what had happened we heard noises of people falling on the top deck. We realised that the intelligencium had used us to track this place.

We explained this to the captain and went up to fight them. They were posturing but we did not budge and the battle began. It was us against four leaders of the intelligencium and a mechanical golem. We did fight a bit this week, however I’m going to leave it here tonight and tell you about the battle all at once next week. That way I don’t tell you only half of the story. It is also better to leave it on a cliff hanger for you all. Until then, stay safe everyone. Live long and prosper.

Dungeons and Dragons Part 15

Posted in Culture, Friends, Me, Uncategorized with tags , , , , , , , , , on 20/12/2011 by arabrhizome

So Today saw the continuation of our dungeons and dragons campaign. A lot has happened tonight. So we left our adventure last time as we got back from the Chimera. Auron seemed to not fully understand what his status as a mortal really meant. We gave him some gold, and had to explain to him the whole concept of monetary exchange. He didn’t like it and we agreed that it was really silly and needed to be overthrown but that it wasn’t the right time for it. We also explained to him what he needed to look out for in order not to die.

We then decided to head through to meet this Von Doomas character and see what he’s all about. It was a long but mainly uneventful trek. We did meet a character who joined us only for this week along the way, but on the whole not much happened. We eventually got to the lands that Baron Von Doomas rules over. It was very much a feudal sort of place. The serfs working the land were very suspicious of us, as they are of all strangers. We got to a way station in the last village before the fortress. We stayed there for the night.

The person running it and his daughter were clearly very intimidated by us. They didn’t see many people come through these parts. When we said we were going to meet the baron they seemed taken aback. They explained that no one ever saw the baron. They also told us that song and story telling was banned in the lands owned by Von Doomas. This didn’t seem to be particularly unhappy, nor did they seem to be happy. It was a very strange interaction. They made us some very nice food and we spent the night. We then made our way to the fortress.

We got to it half a day’s ride later. It was a huge gothic like structure that could only be accessed through a very long bridge over a chasm. There were two guards at the bridge. We came to them and asked them to meet the baron. They seemed really taken aback with that. They explained that the baron doesn’t see anyone. We asked to see their superior who said the same thing. We asked to see his superior who said the same thing. We explained that we had some information about his missing codices. This seemed to give our case some weight. He said he would ask the baron and let us know.

A few hours passed and eventually we were let in to meet the baron. The meeting was quite tense at first. We didn’t really have much information but knew that this would get us in. Now we weren’t really sure who this Von Doomas character was and were trying to figure it out. We explained that we knew where the thirteenth codex (the key to the other twelve) was and who it was with. He was concerned with this. We explained that we were too but that this particular aspect of Adapa Nana was not aware of his identity and that he protected the codex from the inteligentium. We explained that this at least was a good thing.

He eventually revealed that he was one of the thirteen, the evil day walking vampires. Our mage however sensed that this fortress wasn’t built to keep people out but to keep him in. It was a prison of sorts. She pointed this out and he explained that he had built it for himself. He wanted to change his nature, to stop being a vampire. He was trying to use the codices in order achieve just that, as each one of them holds the knowledge to a different “scientific” discipline. However, without the thirteenth codex he couldn’t decipher them. He enlisted the help of the intelligemtium who stole the codices from him.

This offered us an opportunity. We asked him if he wanted our help. We agreed that he would tell us where the intelligentium’s base of operations is and help us get to it and that we would retrieve the codices for him. We would then help him change his nature and he would help us either change the other thirteen or destroy them. He also explained that Adapa Nana is a title rather than a name. It means high mage in the language of the Alfar, however, he didn’t share the true name of Adapa Nana with us. We spent the night at his castle and in the morning met with him again.

He explained to us that the intelligentium operate from a flying ship. The ship is currently over the jungles of Chult, which are very far away. He gave us a device to track them. We asked him about the anti-magic and he explained that there are two kinds of gifts, some are naturally occurring (as in induced by the voice), and other manufactured by knowledge gleaned from the codices. We then were led to the rooftops of the fortress where we were given flying Wyverns to make our trip to the jungles of Chult and the flying base faster. We rode the Wyverns and made our way there.

We approached the ship and were able to get onto it and dispose of the few guards on the top platform easily. We captured one of them and mined him for information. He didn’t have much to say except that there were hundreds of people in the ship and that at least four of the five leaders of the intelligentium were onboard. We don’t know who the fifth one really is, no one seems to know. We also realised that we had about an hour and a half to locate the codices and escape before the changing of the guard. This meant we had to be swift. This is where we left it for this week. I’ll tell you the rest next week hopefully. Stay safe everyone. Live long and prosper.

Dungeons and Dragons 14 Part 2

Posted in Culture, Friends, Me, Uncategorized with tags , , , , , , , , , , on 19/12/2011 by arabrhizome

Right So tonight I’ll finish this bit of last week’s session. So we sit with the person, he introduces himself as an ancient one. He says he is the Chimera. But before that I forgot to tell you what Auron had told us he knew. He explained that in times immemorial there was a race of ancient fey (sort of elf like figures) known as the Alfar. They lived in a sort of utopia of spiraled chining cities. They uncovered the ancient tomb/prison. It was in fact, a sort of structure that crossed into the darkness. They were filled with hubris and thought themselves untouchable. They broke into the prison and unleashed the horror stored within.

The Alfar needed to defend themselves against the horror so they created champions. Those fell rapidly. Then came the thirteen One from each city-tribe. One was a traitor and betrayed the thirteen. The horror increased in strength. The Alfar then created a race of werewolves to fight it. You see the horror transformed every Alfar it touched into a vampire. The vampires and werewolves were the foot-soldiers in this ancient war. However, the traitor struck again and alied himself with the horror. The Alfar in a final act of desperation retreated to their cities. There through a huge voluntary sacrifice of hundreds of thousands created thirteen shard stones which worked together to repel the horror.

The traitor was identified as Adapa Nana, the leader of the Alfar. The remaining few Alfar cornered and captured him. They put him on trial for his terrible crimes. They came to the conclusion that he was too powerful to be detained or destroyed. So they decided to weaken him. Split him into three parts and anchoring him to the realm. A trinity of mind/soul/body, good/evil/neutral, Lawful/Neutral/chaos. Erasing the memories of each part. The voice we hear is one, Isembard Develine is the second, and Reinhardt is the third. This information was very troubling. However, for us to understand the depth of the danger we had to go see the Chimera.

So back with the Chimera he started telling us his tale. He explained that in the beginning there was nothing. Then They came, a race of horrors, the Vriniu. They’re creatures beyond our comprehension. They came to what will become our world because they were escaping from the Kaltesh (the Vriniu and Kaltesh were originally the same but they were at war now). They liked what they saw and set about creation. The way their magic works is through blood and items of power that come from living creatures. So they created what they needed. First Dragons, Chimeras, and other ancient races. This was not a loving creation. They created creatures in order to harvest them for their power.

Time passed and more creatures were created: elves, dwarves, humans, etc. The Vriniu had a degree of carnal love for their creation, the Kaltesh merely used them. At this point the Kaltesh discovered the Vriniu and the first war of our world began. The outcome of this war is unclear. Either they both died, or left, or were imprisoned. Then after that came the second age. The created creatures were driven by their blood to be destructive. So war and destruction began. The war culminated in a stand off between the ogres and the elves. The leader of the elves tapped into one of the unique creatures, the Phoenix, and in a sigle moment almost destroyed the entire world with the power he unleashed. As a side note we have in our possession a feather of the Phoenix.

The surviving Elves became the Alfar. They formed their Utopias. It was a time of great peace and the Alfar were completely unaware of their past and their origins. However, after a while the mages, druids, and learned folk of the Alfar revealed a dark prophecy. Thus the seed of darkness was growing again. The prophecy stated that a child to be born was going to destroy their way of life. They decided to deal with it and so traveled to where the child was to be born and killed him as soon as his mother gave birth to him. This evil they thought was necessary in order to protect the world and the Alfar. However, they were not aware of a crucial fact.

The mother was pregnant with twins. The second child was born and whisked away. He grew up to be Adapa Nana. He was, in fact, the one who instigated the opening of the tomb. He in fact is heralded as the bringer of the Kaltesh. The voice we hear is in fact calling to the ancient bloodlines and what remains of the ancient races in the bloodlines of the modern ones. The anti-magic gifts, are in fact a direct result of that. they are the emergence of the ancient bloodlines. The weak of will who are called will try to deliver the dark aspect calling to them from its prison. What the chimera stressed however, is that the title of the bringer of the Kaltesh can pass from person to person. He also explained that some creatures were born of the carnal love of the Vriniu with their creations. Those are known as Nephelim.

The Chimera finished by telling us that there are potential allies from his time. The thirteen, also known as the Brotherhood of Souls, which are said to be reborn in the time of need. At his point he explained to us that there are main bloodlines including the Shi, the Bloodstones, the Ogrim, the Drakons, the Wolven, the Saurons, and the Milasians (those are the shortest lived but the most precious to the Kaltesh who harvest their souls). At this point he asked us who sent us to him and before we could even think of what to answer, our rogue gave Auron up. This wasn’t good, and we were quite unhappy with it. However, it was very much in keeping with the way his character is slowly shifting his alignment.

The Chimera explained that Auron would be punished. We tried to plead for him not to be. However the Chimera wasn’t listening. He told us that he was hiding here and that Auron should not have let us through. He explained that Auron was now transformed into a mortal human being. Our Paladin had concluded in the past that Auron was probably a golden dragon. This was in fact the case. However, he has now become a mortal human being. We had some very nasty words with the Chimera. I even believe that I made him a promise that I would hunt him down and destroy him. We left and met Auron. He wasn’t happy but we made him a promise that we would do everything in our power to restore him. This is where we stopped. Our DM is really really good. This campaign is epic beyond measure, and we all feel, or at least I do, really engaged. Tomorrow is the next session. We need to decided what to do next.

Dungeons and Dragons 14 Part 1

Posted in Culture, Friends, Me, Uncategorized with tags , , , , , , , on 17/12/2011 by arabrhizome

Right I finally have a little bit of time in order to write up this week’s D&D episode. A very talky role playing heavy session it was (I’ve gone slightly Yoda-like with this sentence structure). I took a bunch of notes during the session, in fact I took so many notes that my arm hurt. That’s right not my hand, not my wrist, but my whole arm. That tells you how unaccustomed to writing by hand I’ve become. Curse you computer age and the resulting loss of skills, while gaining other skills, that you have brought on. Anyway, let’s get down to it, shall we?

So last time I wrote about this, we had left the isles where we had spent all together about a month, gametime. We made our way back to the continent and decided to visit Isembard  Devlin (who is the curator of the museum of curiosities). We told him what has happened and informed him of the voice emanating from the desert, this will turn out to have been a mistake as you’ll find out later. We then decided to try to make our way to Baron Van Doomas, who is rumoured to be one of the thirteen, and who has had the books written in the ancient language stolen from him by the intelligencium (remember we took the codex that helps decode them from the past to the present day in order to protect it).

We also thought about visiting Reinhardt on our way. Reinhardt is the best bard to have ever lived, he can conjure up entities with his words. I was really excited to go visit him. As we made our way towards his residence in a forest we were met by Auron who tried very hard to get us to just turn around and pick up farming or something. We made it very clear that we were not going to do that. We explained that while we appreciate his concern, our path was clear. There was clearly a very real danger to the world as a whole and we were not going to stand by and do nothing. We were committed to our path.

Seeing that we were not going to be convinced to turn back and stop what we’re doing he told us that he would help us. He explained to us that we were going to need to meet someone who can explain to us what we are facing. He told us that he can send us to him but that we must keep his involvement a secret. No matter what we must not reveal that he is the one who sent us there. Also, he explained that we must be very polite. We sat down around a fire and he started performing a ritual. Than the world around us melted away and we found ourselves in a strange place. Our DM explained that it was a bit like going to the fades in Dragon age.

We came close to a building structure that looked like a roundhouse. We approached it and greeted the person inside and asked politely if we could come in. He told us to come in. It was a sort of sweat lodge. He was sitting there in a loin cloth. It was very hot and sort of oppressive. We sat down and introduced ourselves and explained to him what had brought us here. He said that he would tell us what we wanted to hear, but that he would require us to answer one question in return. This seemed fair and we sat there ready to hear what he had to say. I will leave it here for tonight. I’ll tell you what he told us tomorrow. Stay safe everyone. Live long and prosper.